Setting and Tone

In another dimension, on another Earth, on the coast of the Eastern Sea, exists Langwon, a massive city of magic, joy, decadence, wealth, and most of all adventure. 

You are a human, elf, half-elf, dwarf, or an out-of-place halfling just come of age and seeking your fortune. Are you a barbarian from the arctic mountains seeking work? Apprentice to a local wizard and prone to trouble? An elf bard, born in the city who's never seen the forest? Young priest from the Temple of the Source? Or a good-natured fast-talking rogue with a larcenous streak? No matter. Langwon offers opportunities for the bold and resourceful.

The initial setting, Langwon, is inspired by the city of Lankhmar from the Fafhrd & the Gray Mouser novels by Fritz Leiber. 

The tone of this campaign, though we do have the standard D&D races, will be tipped  a bit more toward the Swords & Sorcery genre than High Fantasy. Minus the sexist and sometimes racist tropes of that old literature and other cringy stuff. 

The campaign also diverges from the source material in that female characters will be heroic. We won't be describing wanton harlots or perverted wizards, nor will some institutions of such stories, like slavery, be present. 

I guess you could say we're shooting for High Road Swords & Sorcery.  Yes, evil characters will do evil, horrible things, but overall the campaign will aim high. 

A notable feature of Leiber's novels is humor. Leiber found work like Robert E. Howard's Conan to be humorless, which it was. Yes, Fafhrd and the Gray Mouser fought monsters, sorcerers, demons, and the like, but always with a smile and a wink. 

Places and whatnot in Langwon include the Thieves Guild, the Great Market, Port Langwon and the Shipyards, the Temples for the Source, the Anti-Source, and Balance, Scumtown, the Necromancer's Tower, the World Library, the Undertown, the Catacombs, the Maze, the Noble District, Festival Street, the Park, and the Claw River which flows through town and into the Eastern Sea. 

We will assume that there are races that are just evil. Good and Evil are real things in this universe, and there are creatures and races attuned to and/or created by Evil. But - there will be nuance.

All that being said, S&S tends to have a horror element, so the DM will attempt to insert that without being totally juvenile. 

There is a good chance that creatures and monsters encountered will not be from official D&D resources. If they appear to be, beware, there's a good chance I've changed them a bit. I'm not going to go off the deep end of homebrewing, but it is more fun if things are a mystery. 

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